This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100699
name[メルヘン大作戦]桃井あずき
chara_id136
rarity5
attribute1
title_flag1
evolution_id100700
series_id100699
pose9
place739
evolution_type7
album_id1360090
open_story_id4128
open_dress_id0
skill_id100699
leader_skill_id44
grow_type1
hp_min35
vocal_min2436
dance_min1570
visual_min1290
hp_max35
vocal_max4685
dance_max3019
visual_max2481
bonus_hp2
bonus_vocal235
bonus_dance151
bonus_visual125
solo_live0
star_lesson_type3
disp_order1981
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=136, name='桃井あずき', name_kana='ももいあずき', age=15, home_town=6, height=145, weight=40, body_size_1=80, body_size_2=55, body_size_3=78, birth_month=7, birth_day=7, constellation=1012, blood_type=2001, hand=3001, favorite='金魚すくい', voice='', model_height_id=0, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100081, bus_vo_value=3919, bus_da_value=3007, bus_vi_value=3329, special_type=0, kanji_spaced='桃井 あずき', kana_spaced='ももい あずき', conventional='Momoi Azuki', valist=[])
has_spreadTrue
has_signFalse
name_only桃井あずき
titleメルヘン大作戦
skillskill_data_t(id=100699, skill_name='お色直し大作戦', explain='11秒毎、中確率で少しの間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=3, available_time_type=3, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=44, name='キュートアビリティ', explain='キュートアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5296
overall_max10185
overall_bonus511
valist[]
best_stat3