This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100717
name[オーバーヒート]日下部若葉
chara_id148
rarity5
attribute1
title_flag1
evolution_id100718
series_id100717
pose7
place205
evolution_type7
album_id1480070
open_story_id4197
open_dress_id0
skill_id100717
leader_skill_id24
grow_type1
hp_min35
vocal_min2428
dance_min1296
visual_min1574
hp_max35
vocal_max4670
dance_max2493
visual_max3026
bonus_hp2
bonus_vocal234
bonus_dance125
bonus_visual152
solo_live0
star_lesson_type3
disp_order2043
charachara_data_t(chara_id=148, name='日下部若葉', name_kana='くさかべわかば', age=20, home_town=32, height=148, weight=40, body_size_1=77, body_size_2=54, body_size_3=78, birth_month=5, birth_day=4, constellation=1001, blood_type=2004, hand=3001, favorite='ジグソーパズル', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=1, base_card_id=100163, bus_vo_value=3876, bus_da_value=2261, bus_vi_value=4117, kanji_spaced='日下部 若葉', kana_spaced='くさかべ わかば', conventional='Kusakabe Wakaba', valist=[])
has_spreadTrue
has_signFalse
name_only日下部若葉
titleオーバーヒート
skillskill_data_t(id=100717, skill_name='可愛いお世話', explain='11秒毎、高確率でわずかな間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f665363aea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f665363ae18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=24, name='キュートボイス', explain='キュートアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5298
overall_max10189
overall_bonus511
valist[]
best_stat3