This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100753
name[美しき挑発]兵藤レナ
chara_id139
rarity5
attribute1
title_flag1
evolution_id100754
series_id100753
pose9
place1
evolution_type7
album_id1390090
open_story_id4379
open_dress_id0
skill_id100753
leader_skill_id25
grow_type1
hp_min35
vocal_min1405
dance_min2308
visual_min1146
hp_max35
vocal_max2720
dance_max4435
visual_max2191
bonus_hp2
bonus_vocal136
bonus_dance222
bonus_visual110
solo_live0
star_lesson_type3
disp_order2141
charachara_data_t(chara_id=139, name='兵藤レナ', name_kana='ひょうどうれな', age=27, home_town=1, height=167, weight=48, body_size_1=92, body_size_2=56, body_size_3=84, birth_month=10, birth_day=3, constellation=1003, blood_type=2004, hand=3002, favorite='トランプ', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=1, base_card_id=100129, bus_vo_value=851, bus_da_value=4676, bus_vi_value=2163, kanji_spaced='兵藤 レナ', kana_spaced='ひょうどう れな', conventional='Hyodo Rena', valist=[])
has_spreadTrue
has_signFalse
name_only兵藤レナ
title美しき挑発
skillskill_data_t(id=100753, skill_name='シャッフルアイズ', explain='7秒毎、高確率で一瞬の間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f665363aea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f665363ae18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4859
overall_max9346
overall_bonus468
valist[]
best_stat2