This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 100759 |
name | [こずえからみんなへ]遊佐こずえ |
chara_id | 124 |
rarity | 7 |
attribute | 1 |
title_flag | 1 |
evolution_id | 100760 |
series_id | 100759 |
pose | 9 |
place | 80 |
evolution_type | 10 |
album_id | 1240090 |
open_story_id | 4398 |
open_dress_id | 1334 |
skill_id | 100759 |
leader_skill_id | 90 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 2720 |
dance_min | 1756 |
visual_min | 1469 |
hp_max | 40 |
vocal_max | 5664 |
dance_max | 3674 |
visual_max | 3045 |
bonus_hp | 2 |
bonus_vocal | 284 |
bonus_dance | 184 |
bonus_visual | 153 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 2161 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=124, name='遊佐こずえ', name_kana='ゆさこずえ', age=11, home_town=5, height=130, weight=28, body_size_1=62, body_size_2=50, body_size_3=65, birth_month=2, birth_day=19, constellation=1005, blood_type=2002, hand=3001, favorite='しゅみってなぁに?', voice='花谷麻妃', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=0, personality=4, type=1, base_card_id=100283, bus_vo_value=688, bus_da_value=2365, bus_vi_value=4638, special_type=0, kanji_spaced='遊佐 こずえ', kana_spaced='ゆさ こずえ', conventional='Yusa Kozue', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 遊佐こずえ |
title | こずえからみんなへ |
skill | skill_data_t(id=100759, skill_name='つたわるこころ', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600) |
lead_skill | leader_skill_data_t(id=90, name='キュート・クロス・パッション', explain='キュートとパッションのアイドル編成時、全員の全アピール値30%アップ、獲得ファン数が10%アップ', type=50, need_cute=1, need_cool=0, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=18, need_chara='', target_attribute_2=4, target_param_2=12, up_type_2=1, up_value_2=10, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5945 |
overall_max | 12383 |
overall_bonus | 621 |
valist | [] |
best_stat | 3 |