This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100759
name[こずえからみんなへ]遊佐こずえ
chara_id124
rarity7
attribute1
title_flag1
evolution_id100760
series_id100759
pose9
place80
evolution_type10
album_id1240090
open_story_id4398
open_dress_id1334
skill_id100759
leader_skill_id90
grow_type1
hp_min40
vocal_min2720
dance_min1756
visual_min1469
hp_max40
vocal_max5664
dance_max3674
visual_max3045
bonus_hp2
bonus_vocal284
bonus_dance184
bonus_visual153
solo_live1001
star_lesson_type4
disp_order2161
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=124, name='遊佐こずえ', name_kana='ゆさこずえ', age=11, home_town=5, height=130, weight=28, body_size_1=62, body_size_2=50, body_size_3=65, birth_month=2, birth_day=19, constellation=1005, blood_type=2002, hand=3001, favorite='しゅみってなぁに?', voice='花谷麻妃', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=0, personality=4, type=1, base_card_id=100283, bus_vo_value=688, bus_da_value=2365, bus_vi_value=4638, special_type=0, kanji_spaced='遊佐 こずえ', kana_spaced='ゆさ こずえ', conventional='Yusa Kozue', valist=[])
has_spreadTrue
has_signTrue
name_only遊佐こずえ
titleこずえからみんなへ
skillskill_data_t(id=100759, skill_name='つたわるこころ', explain='7秒毎、高確率で少しの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=4, available_time_type=3, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=90, name='キュート・クロス・パッション', explain='キュートとパッションのアイドル編成時、全員の全アピール値30%アップ、獲得ファン数が10%アップ', type=50, need_cute=1, need_cool=0, need_passion=1, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=18, need_chara='', target_attribute_2=4, target_param_2=12, up_type_2=1, up_value_2=10, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5945
overall_max12383
overall_bonus621
valist[]
best_stat3