This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100763
name[グラッドリー・ロワイヤル]間中美里
chara_id110
rarity5
attribute1
title_flag1
evolution_id100764
series_id100763
pose7
place47
evolution_type7
album_id1100070
open_story_id4416
open_dress_id0
skill_id100763
leader_skill_id25
grow_type1
hp_min35
vocal_min1290
dance_min2433
visual_min1575
hp_max35
vocal_max2489
dance_max4671
visual_max3028
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual152
solo_live0
star_lesson_type3
disp_order2179
charachara_data_t(chara_id=110, name='間中美里', name_kana='まなかみさと', age=20, home_town=8, height=160, weight=46, body_size_1=84, body_size_2=57, body_size_3=85, birth_month=11, birth_day=6, constellation=1009, blood_type=2003, hand=3001, favorite='旅行', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=1, base_card_id=100011, bus_vo_value=2546, bus_da_value=4616, bus_vi_value=529, kanji_spaced='間中 美里', kana_spaced='まなか みさと', conventional='Manaka Misato', valist=[])
has_spreadTrue
has_signFalse
name_only間中美里
titleグラッドリー・ロワイヤル
skillskill_data_t(id=100763, skill_name='リズミカルフィール', explain='9秒毎、高確率で少しの間、PERFECTのスコア8%アップ、COMBOボーナス12%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=108, probability_type=4, available_time_type=3, value_2=112, value_3=0, chance=functools.partial(<function skill_chance at 0x7eff5b497ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7eff5b497e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5298
overall_max10188
overall_bonus511
valist[]
best_stat2