This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100785
name[想いのアンサンブル]水本ゆかり
chara_id103
rarity7
attribute1
title_flag1
evolution_id100786
series_id100785
pose17
place883
evolution_type10
album_id1030170
open_story_id4501
open_dress_id1615
skill_id100785
leader_skill_id48
grow_type1
hp_min40
vocal_min1440
dance_min2742
visual_min1755
hp_max40
vocal_max3001
dance_max5703
visual_max3667
bonus_hp2
bonus_vocal151
bonus_dance286
bonus_visual184
solo_live1001
star_lesson_type4
disp_order2245
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=103, name='水本ゆかり', name_kana='みずもとゆかり', age=15, home_town=2, height=155, weight=42, body_size_1=81, body_size_2=56, body_size_3=82, birth_month=10, birth_day=18, constellation=1003, blood_type=2001, hand=3001, favorite='フルート', voice='藤田茜', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=1, base_card_id=100065, bus_vo_value=1049, bus_da_value=4635, bus_vi_value=2007, special_type=0, kanji_spaced='水本 ゆかり', kana_spaced='みずもと ゆかり', conventional='Mizumoto Yukari', valist=[])
has_spreadTrue
has_signTrue
name_only水本ゆかり
title想いのアンサンブル
skillskill_data_t(id=100785, skill_name='震える胸のメロディ', explain='6秒毎、高確率でライフを9消費し、わずかな間PERFECT/GREATのスコア20%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=9, cutin_type=2, condition=6, value=120, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=48, name='キュートステップ', explain='キュートアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5937
overall_max12371
overall_bonus621
valist[]
best_stat2