This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100789
name[Unlock Starbeat]白雪千夜
chara_id308
rarity5
attribute1
title_flag1
evolution_id100790
series_id100789
pose7
place887
evolution_type7
album_id3080070
open_story_id4505
open_dress_id0
skill_id100789
leader_skill_id25
grow_type1
hp_min35
vocal_min1181
dance_min2378
visual_min1459
hp_max35
vocal_max2264
dance_max4574
visual_max2813
bonus_hp2
bonus_vocal114
bonus_dance229
bonus_visual141
solo_live0
star_lesson_type3
disp_order2253
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=308, name='白雪千夜', name_kana='しらゆきちよ', age=17, home_town=12, height=157, weight=40, body_size_1=72, body_size_2=52, body_size_3=74, birth_month=2, birth_day=4, constellation=1004, blood_type=2004, hand=3001, favorite='料理・睡眠', voice='関口理咲', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100655, bus_vo_value=3418, bus_da_value=3410, bus_vi_value=3427, special_type=0, kanji_spaced='白雪 千夜', kana_spaced='しらゆき ちよ', conventional='Shirayuki Chiyo', valist=[])
has_spreadTrue
has_signFalse
name_only白雪千夜
titleUnlock Starbeat
skillskill_data_t(id=100789, skill_name='脈打つコドウ', explain='5秒毎、高確率で一瞬の間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=5, value=110, probability_type=4, available_time_type=1, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5018
overall_max9651
overall_bonus484
valist[]
best_stat2