This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100793
name[早耶の瞳に恋してる]松原早耶
chara_id129
rarity7
attribute1
title_flag1
evolution_id100794
series_id100793
pose7
place892
evolution_type10
album_id1290070
open_story_id4520
open_dress_id1037
skill_id100793
leader_skill_id48
grow_type1
hp_min40
vocal_min1775
dance_min2719
visual_min1449
hp_max40
vocal_max3678
dance_max5673
visual_max3032
bonus_hp2
bonus_vocal184
bonus_dance284
bonus_visual152
solo_live0
star_lesson_type4
disp_order2265
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=129, name='松原早耶', name_kana='まつばらさや', age=18, home_town=3, height=156, weight=43, body_size_1=83, body_size_2=58, body_size_3=86, birth_month=12, birth_day=28, constellation=1007, blood_type=2003, hand=3001, favorite='ブログ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100217, bus_vo_value=1990, bus_da_value=4633, bus_vi_value=1067, special_type=0, kanji_spaced='松原 早耶', kana_spaced='まつばら さや', conventional='Matsubara Saya', valist=[])
has_spreadTrue
has_signTrue
name_only松原早耶
title早耶の瞳に恋してる
skillskill_data_t(id=100793, skill_name='ワガママハートに振り向いて', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、ロングアイコンなら30%アップ', skill_type=28, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=48, name='キュートステップ', explain='キュートアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5943
overall_max12383
overall_bonus620
valist[]
best_stat2