This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100837
name[探偵アイドル都の事件簿]安斎都
chara_id151
rarity7
attribute1
title_flag1
evolution_id100838
series_id100837
pose9
place971
evolution_type10
album_id1510090
open_story_id4746
open_dress_id1049
skill_id100837
leader_skill_id67
grow_type1
hp_min40
vocal_min1770
dance_min2721
visual_min1452
hp_max40
vocal_max3684
dance_max5665
visual_max3034
bonus_hp2
bonus_vocal185
bonus_dance284
bonus_visual152
solo_live0
star_lesson_type4
disp_order2419
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=151, name='安斎都', name_kana='あんざいみやこ', age=16, home_town=20, height=156, weight=41, body_size_1=78, body_size_2=55, body_size_3=77, birth_month=1, birth_day=6, constellation=1007, blood_type=2002, hand=3001, favorite='探偵ドラマ・推理小説を見ること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=6, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100273, bus_vo_value=1586, bus_da_value=1451, bus_vi_value=4653, special_type=0, kanji_spaced='安斎 都', kana_spaced='あんざい みやこ', conventional='Anzai Miyako', valist=[])
has_spreadTrue
has_signTrue
name_only安斎都
title探偵アイドル都の事件簿
skillskill_data_t(id=100837, skill_name='見通す瞳', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=4, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=67, name='キュートアビリティ', explain='キュートアイドルの特技発動確率40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5943
overall_max12383
overall_bonus621
valist[]
best_stat2