This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100867
name[愛の手]棟方愛海
chara_id121
rarity5
attribute1
title_flag1
evolution_id100868
series_id100867
pose13
place161
evolution_type7
album_id1210130
open_story_id4829
open_dress_id0
skill_id100867
leader_skill_id28
grow_type1
hp_min78
vocal_min1577
dance_min1617
visual_min1764
hp_max78
vocal_max3047
dance_max3104
visual_max3384
bonus_hp4
bonus_vocal153
bonus_dance156
bonus_visual170
solo_live0
star_lesson_type3
disp_order2543
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=121, name='棟方愛海', name_kana='むなかたあつみ', age=14, home_town=2, height=151, weight=41, body_size_1=73, body_size_2=56, body_size_3=75, birth_month=8, birth_day=1, constellation=1011, blood_type=2001, hand=3003, favorite='指の運動', voice='藤本彩花', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100159, bus_vo_value=2386, bus_da_value=648, bus_vi_value=4656, special_type=0, kanji_spaced='棟方 愛海', kana_spaced='むなかた あつみ', conventional='Munakata Atsumi', valist=[])
has_spreadTrue
has_signFalse
name_only棟方愛海
title愛の手
skillskill_data_t(id=100867, skill_name='神業テクニック', explain='10秒毎、高確率でわずかな間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=10, value=3, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=28, name='キュートエナジー', explain='キュートアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4958
overall_max9535
overall_bonus479
valist[]
best_stat5