This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100889
name[秋風乙女]乙倉悠貴
chara_id164
rarity5
attribute1
title_flag1
evolution_id100890
series_id100889
pose15
place1057
evolution_type7
album_id1640150
open_story_id4926
open_dress_id0
skill_id100889
leader_skill_id25
grow_type1
hp_min35
vocal_min1576
dance_min2440
visual_min1282
hp_max35
vocal_max3026
dance_max4682
visual_max2478
bonus_hp2
bonus_vocal152
bonus_dance235
bonus_visual124
solo_live1001
star_lesson_type3
disp_order2619
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=164, name='乙倉悠貴', name_kana='おとくらゆうき', age=13, home_town=23, height=164, weight=40, body_size_1=70, body_size_2=53, body_size_3=74, birth_month=10, birth_day=6, constellation=1003, blood_type=2001, hand=3001, favorite='ミックスジュース作り・スクラップブック作り', voice='中島由貴', model_height_id=2, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100213, bus_vo_value=4661, bus_da_value=2276, bus_vi_value=753, special_type=0, kanji_spaced='乙倉 悠貴', kana_spaced='おとくら ゆうき', conventional='Otokura Yuuki', valist=[])
has_spreadTrue
has_signFalse
name_only乙倉悠貴
title秋風乙女
skillskill_data_t(id=100889, skill_name='甘い実り', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5298
overall_max10186
overall_bonus511
valist[]
best_stat2