This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100947
name[イッツ・マイ・ワールド ! ]福山舞
chara_id104
rarity7
attribute1
title_flag1
evolution_id100948
series_id100947
pose11
place1165
evolution_type10
album_id1040110
open_story_id5226
open_dress_id1316
skill_id100947
leader_skill_id67
grow_type1
hp_min40
vocal_min1762
dance_min1451
visual_min2730
hp_max40
vocal_max3670
dance_max3037
visual_max5673
bonus_hp2
bonus_vocal184
bonus_dance152
bonus_visual284
solo_live0
star_lesson_type4
disp_order2821
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=104, name='福山舞', name_kana='ふくやままい', age=10, home_town=3, height=132, weight=28, body_size_1=64, body_size_2=56, body_size_3=70, birth_month=1, birth_day=21, constellation=1004, blood_type=2004, hand=3002, favorite='一輪車', voice='', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=3, type=1, base_card_id=100069, bus_vo_value=3946, bus_da_value=4017, bus_vi_value=2292, special_type=0, kanji_spaced='福山 舞', kana_spaced='ふくやま まい', conventional='Fukuyama Mai', valist=[])
has_spreadTrue
has_signTrue
name_only福山舞
titleイッツ・マイ・ワールド !
skillskill_data_t(id=100947, skill_name='ときめきチャレンジ', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=4, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=67, name='キュートアビリティ', explain='キュートアイドルの特技発動確率40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5943
overall_max12380
overall_bonus620
valist[]
best_stat1