This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100961
name[愛しのスウィートハニー]榊原里美
chara_id149
rarity7
attribute1
title_flag1
evolution_id100962
series_id100961
pose11
place1184
evolution_type10
album_id1490110
open_story_id5255
open_dress_id1348
skill_id100961
leader_skill_id49
grow_type1
hp_min40
vocal_min1761
dance_min1449
visual_min2731
hp_max40
vocal_max3668
dance_max3032
visual_max5678
bonus_hp2
bonus_vocal184
bonus_dance152
bonus_visual284
solo_live0
star_lesson_type4
disp_order2857
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=149, name='榊原里美', name_kana='さかきばらさとみ', age=17, home_town=33, height=162, weight=46, body_size_1=91, body_size_2=56, body_size_3=86, birth_month=8, birth_day=27, constellation=1006, blood_type=2004, hand=3001, favorite='甘いお菓子を食べること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100195, bus_vo_value=2386, bus_da_value=685, bus_vi_value=4620, special_type=0, kanji_spaced='榊原 里美', kana_spaced='さかきばら さとみ', conventional='Sakakibara Satomi', valist=[])
has_spreadTrue
has_signTrue
name_only榊原里美
title愛しのスウィートハニー
skillskill_data_t(id=100961, skill_name='みつ色の幸せ', explain='11秒毎、高確率でかなりの間、PERFECTのスコア10%アップ、フリックアイコンなら30%アップ', skill_type=29, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=110, probability_type=4, available_time_type=5, value_2=130, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=49, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12378
overall_bonus620
valist[]
best_stat1