This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100969
name[安らぎの園]クラリス
chara_id158
rarity5
attribute1
title_flag1
evolution_id100970
series_id100969
pose13
place1199
evolution_type7
album_id1580130
open_story_id5293
open_dress_id0
skill_id100969
leader_skill_id27
grow_type1
hp_min35
vocal_min1728
dance_min1945
visual_min1697
hp_max35
vocal_max3325
dance_max3750
visual_max3252
bonus_hp2
bonus_vocal167
bonus_dance188
bonus_visual163
solo_live0
star_lesson_type3
disp_order2877
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=158, name='クラリス', name_kana='くらりす', age=20, home_town=3, height=166, weight=45, body_size_1=80, body_size_2=55, body_size_3=82, birth_month=8, birth_day=26, constellation=1006, blood_type=2003, hand=3001, favorite='ボランティア', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100105, bus_vo_value=452, bus_da_value=2606, bus_vi_value=4633, special_type=0, kanji_spaced='クラリス', kana_spaced='くらりす', conventional='Clarice', valist=[])
has_spreadTrue
has_signFalse
name_onlyクラリス
title安らぎの園
skillskill_data_t(id=100969, skill_name='愛しきひととき', explain='7秒毎、高確率でわずかな間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=114, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=27, name='キュートブリリアンス', explain='キュートアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5370
overall_max10327
overall_bonus518
valist[]
best_stat6