This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100977
name[ピンキー・ラブリーデイ]村松さくら
chara_id160
rarity7
attribute1
title_flag1
evolution_id100978
series_id100977
pose11
place1213
evolution_type10
album_id1600110
open_story_id5301
open_dress_id1356
skill_id100977
leader_skill_id49
grow_type1
hp_min40
vocal_min1760
dance_min1454
visual_min2728
hp_max40
vocal_max3674
dance_max3030
visual_max5674
bonus_hp2
bonus_vocal184
bonus_dance152
bonus_visual284
solo_live0
star_lesson_type4
disp_order2893
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=160, name='村松さくら', name_kana='むらまつさくら', age=15, home_town=40, height=145, weight=38, body_size_1=75, body_size_2=55, body_size_3=77, birth_month=3, birth_day=27, constellation=1002, blood_type=2004, hand=3001, favorite='ピンクのもの集め', voice='', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100151, bus_vo_value=2001, bus_da_value=1073, bus_vi_value=4616, special_type=0, kanji_spaced='村松 さくら', kana_spaced='むらまつ さくら', conventional='Muramatsu Sakura', valist=[])
has_spreadTrue
has_signTrue
name_only村松さくら
titleピンキー・ラブリーデイ
skillskill_data_t(id=100977, skill_name='すぐそばにある笑顔', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=49, name='キュートメイク', explain='キュートアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12378
overall_bonus620
valist[]
best_stat1