This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id101055
name[エンジェルチアー]福山舞
chara_id104
rarity5
attribute1
title_flag1
evolution_id101056
series_id101055
pose13
place2
evolution_type7
album_id1040130
open_story_id5655
open_dress_id0
skill_id101055
leader_skill_id25
grow_type1
hp_min35
vocal_min1143
dance_min2297
visual_min1422
hp_max35
vocal_max2202
dance_max4432
visual_max2715
bonus_hp2
bonus_vocal111
bonus_dance222
bonus_visual136
solo_live0
star_lesson_type3
disp_order3137
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=104, name='福山舞', name_kana='ふくやままい', age=10, home_town=3, height=132, weight=28, body_size_1=64, body_size_2=56, body_size_3=70, birth_month=1, birth_day=21, constellation=1004, blood_type=2004, hand=3002, favorite='一輪車', voice='', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=3, type=1, base_card_id=100069, bus_vo_value=3946, bus_da_value=4017, bus_vi_value=2292, special_type=0, kanji_spaced='福山 舞', kana_spaced='ふくやま まい', conventional='Fukuyama Mai', valist=[])
has_spreadTrue
has_signFalse
name_only福山舞
titleエンジェルチアー
skillskill_data_t(id=101055, skill_name='サンタのおはなし', explain='12秒毎、中確率で少しの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=12, value=1, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4862
overall_max9349
overall_bonus469
valist[]
best_stat2