This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id101115
name[必中☆GET YOU♪]赤西瑛梨華
chara_id128
rarity7
attribute1
title_flag1
evolution_id101116
series_id101115
pose11
place554
evolution_type10
album_id1280110
open_story_id5879
open_dress_id1336
skill_id101115
leader_skill_id67
grow_type1
hp_min40
vocal_min1760
dance_min2716
visual_min1466
hp_max40
vocal_max3664
dance_max5679
visual_max3035
bonus_hp2
bonus_vocal184
bonus_dance284
bonus_visual152
solo_live0
star_lesson_type4
disp_order3343
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=128, name='赤西瑛梨華', name_kana='あかにしえりか', age=16, home_town=23, height=154, weight=55, body_size_1=92, body_size_2=59, body_size_3=88, birth_month=7, birth_day=7, constellation=1012, blood_type=2004, hand=3003, favorite='漫才鑑賞', voice='', model_height_id=1, model_weight_id=1, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100341, bus_vo_value=2324, bus_da_value=684, bus_vi_value=4683, special_type=0, kanji_spaced='赤西 瑛梨華', kana_spaced='あかにし えりか', conventional='Akanishi Erika', valist=[])
has_spreadTrue
has_signTrue
name_only赤西瑛梨華
title必中☆GET YOU♪
skillskill_data_t(id=101115, skill_name='獲物はI・TA・DA・KI☆', explain='9秒毎、高確率で少しの間、PERFECTのスコア10%アップ、COMBOボーナス15%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=3, value_2=115, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=67, name='キュートアビリティ', explain='キュートアイドルの特技発動確率40%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=6, up_type=1, up_value=40, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12378
overall_bonus620
valist[]
best_stat2