This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 101119 |
name | [愛しきフローラル]西園寺琴歌 |
chara_id | 133 |
rarity | 7 |
attribute | 1 |
title_flag | 1 |
evolution_id | 101120 |
series_id | 101119 |
pose | 21 |
place | 1505 |
evolution_type | 10 |
album_id | 1330210 |
open_story_id | 5894 |
open_dress_id | 1939 |
skill_id | 101119 |
leader_skill_id | 74 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1464 |
dance_min | 2706 |
visual_min | 1778 |
hp_max | 40 |
vocal_max | 3063 |
dance_max | 5627 |
visual_max | 3702 |
bonus_hp | 2 |
bonus_vocal | 154 |
bonus_dance | 282 |
bonus_visual | 186 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 3355 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=133, name='西園寺琴歌', name_kana='さいおんじことか', age=17, home_town=1, height=156, weight=46, body_size_1=87, body_size_2=57, body_size_3=85, birth_month=1, birth_day=23, constellation=1004, blood_type=2004, hand=3001, favorite='押し花作り', voice='安齋由香里', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=1, base_card_id=100025, bus_vo_value=2386, bus_da_value=3943, bus_vi_value=3926, special_type=0, kanji_spaced='西園寺 琴歌', kana_spaced='さいおんじ ことか', conventional='Saionji Kotoka', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 西園寺琴歌 |
title | 愛しきフローラル |
skill | skill_data_t(id=101119, skill_name='抱きとめる幸せ', explain='6秒毎、中確率でわずかな間、COMBOボーナス20%ダウン、LIVE中に発動した最も高いスコアアップ効果を極大アップして適用', skill_type=39, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=80, probability_type=3, available_time_type=2, value_2=1700, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450) |
lead_skill | leader_skill_data_t(id=74, name='キュートプリンセス', explain='キュートアイドルのみ編成時、全員の全アピール値50%アップ', type=20, need_cute=6, need_cool=0, need_passion=0, target_attribute=1, target_param=4, up_type=1, up_value=50, special_id=5, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=0, or_more_need_passion=0) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5948 |
overall_max | 12392 |
overall_bonus | 622 |
valist | [] |
best_stat | 2 |