This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id101123
name[サニーデイ・サマー]大沼くるみ
chara_id125
rarity7
attribute1
title_flag1
evolution_id101124
series_id101123
pose13
place1512
evolution_type10
album_id1250130
open_story_id5899
open_dress_id1335
skill_id101123
leader_skill_id47
grow_type1
hp_min40
vocal_min2736
dance_min1450
visual_min1756
hp_max40
vocal_max5685
dance_max3018
visual_max3675
bonus_hp2
bonus_vocal285
bonus_dance151
bonus_visual184
solo_live0
star_lesson_type4
disp_order3365
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=125, name='大沼くるみ', name_kana='おおぬまくるみ', age=13, home_town=21, height=145, weight=40, body_size_1=5001, body_size_2=5002, body_size_3=5003, birth_month=3, birth_day=30, constellation=1002, blood_type=2001, hand=3001, favorite='ポケットティッシュ収集、お風呂に入ること', voice='', model_height_id=0, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100265, bus_vo_value=2350, bus_da_value=694, bus_vi_value=4647, special_type=0, kanji_spaced='大沼 くるみ', kana_spaced='おおぬま くるみ', conventional='Oonuma Kurumi', valist=[])
has_spreadTrue
has_signTrue
name_only大沼くるみ
titleサニーデイ・サマー
skillskill_data_t(id=101123, skill_name='ぷるるん♪ハート', explain='9秒毎、高確率でしばらくの間、PERFECTのスコア10%アップ、スライドアイコンなら40%アップ', skill_type=30, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=4, available_time_type=4, value_2=140, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=47, name='キュートボイス', explain='キュートアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12378
overall_bonus620
valist[]
best_stat3