This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id101235
name[ピンキーキャンパー]村松さくら
chara_id160
rarity5
attribute1
title_flag1
evolution_id101236
series_id101235
pose13
place803
evolution_type7
album_id1600130
open_story_id6408
open_dress_id0
skill_id101235
leader_skill_id25
grow_type1
hp_min35
vocal_min1575
dance_min2442
visual_min1280
hp_max35
vocal_max3029
dance_max4680
visual_max2477
bonus_hp2
bonus_vocal152
bonus_dance234
bonus_visual124
solo_live0
star_lesson_type3
disp_order3723
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=160, name='村松さくら', name_kana='むらまつさくら', age=15, home_town=40, height=145, weight=38, body_size_1=75, body_size_2=55, body_size_3=77, birth_month=3, birth_day=27, constellation=1002, blood_type=2004, hand=3001, favorite='ピンクのもの集め', voice='', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=1, type=1, base_card_id=100151, bus_vo_value=2001, bus_da_value=1073, bus_vi_value=4616, special_type=0, kanji_spaced='村松 さくら', kana_spaced='むらまつ さくら', conventional='Muramatsu Sakura', valist=[])
has_spreadTrue
has_signFalse
name_only村松さくら
titleピンキーキャンパー
skillskill_data_t(id=101235, skill_name='ぷくっとブレス', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア8%アップ、COMBOボーナス12%アップ', skill_type=27, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=108, probability_type=4, available_time_type=4, value_2=112, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5297
overall_max10186
overall_bonus510
valist[]
best_stat2