This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 101291 |
name | [メロウに枝を伸ばして]日下部若葉 |
chara_id | 148 |
rarity | 7 |
attribute | 1 |
title_flag | 1 |
evolution_id | 101292 |
series_id | 101291 |
pose | 13 |
place | 672 |
evolution_type | 10 |
album_id | 1480130 |
open_story_id | 6666 |
open_dress_id | 1347 |
skill_id | 101291 |
leader_skill_id | 89 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1771 |
dance_min | 1455 |
visual_min | 2717 |
hp_max | 40 |
vocal_max | 3681 |
dance_max | 3022 |
visual_max | 5677 |
bonus_hp | 2 |
bonus_vocal | 185 |
bonus_dance | 152 |
bonus_visual | 284 |
solo_live | 0 |
star_lesson_type | 4 |
disp_order | 3911 |
voice_flag | 0 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=148, name='日下部若葉', name_kana='くさかべわかば', age=20, home_town=32, height=148, weight=40, body_size_1=77, body_size_2=54, body_size_3=78, birth_month=5, birth_day=4, constellation=1001, blood_type=2004, hand=3001, favorite='ジグソーパズル', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=1, base_card_id=100163, bus_vo_value=3876, bus_da_value=2261, bus_vi_value=4117, special_type=0, kanji_spaced='日下部 若葉', kana_spaced='くさかべ わかば', conventional='Kusakabe Wakaba', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 日下部若葉 |
title | メロウに枝を伸ばして |
skill | skill_data_t(id=101291, skill_name='とびきりのフレグランス', explain='9秒毎、高確率でわずかな間、GREAT/NICE/BADをPERFECTにする', skill_type=7, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450) |
lead_skill | leader_skill_data_t(id=89, name='キュート・クロス・クール', explain='キュートとクールのアイドル編成時、全員の全アピール値30%アップ、獲得ファン数が10%アップ', type=50, need_cute=1, need_cool=1, need_passion=0, target_attribute=4, target_param=4, up_type=1, up_value=30, special_id=17, need_chara='', target_attribute_2=4, target_param_2=12, up_type_2=1, up_value_2=10, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5943 |
overall_max | 12380 |
overall_bonus | 621 |
valist | [] |
best_stat | 1 |