This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id101367
name[クリア・ハッピーロール]一ノ瀬志希
chara_id126
rarity7
attribute1
title_flag1
evolution_id101368
series_id101367
pose29
place2133
evolution_type10
album_id1260290
open_story_id7051
open_dress_id1208
skill_id101367
leader_skill_id133
grow_type1
hp_min40
vocal_min2915
dance_min3005
visual_min21
hp_max40
vocal_max6085
dance_max6235
visual_max56
bonus_hp2
bonus_vocal305
bonus_dance312
bonus_visual3
solo_live1001
star_lesson_type4
disp_order4145
voice_flag1
card_data_id101367
sub_attribute3
charachara_data_t(chara_id=126, name='一ノ瀬志希', name_kana='いちのせしき', age=18, home_town=22, height=161, weight=43, body_size_1=83, body_size_2=57, body_size_3=82, birth_month=5, birth_day=30, constellation=1008, blood_type=2004, hand=3001, favorite='観察・アヤしい科学実験・失踪', voice='藍原ことみ', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=4, type=1, base_card_id=100087, bus_vo_value=769, bus_da_value=4669, bus_vi_value=2253, special_type=0, kanji_spaced='一ノ瀬 志希', kana_spaced='いちのせ しき', conventional='Ichinose Shiki', valist=[])
has_spreadTrue
has_signTrue
name_only一ノ瀬志希
titleクリア・ハッピーロール
skillskill_data_t(id=101367, skill_name='希望の羽', explain='パッション楽曲でキュートとパッションのアイドルのみ編成時、11秒毎、中確率でかなりの間、キュートアイドルのスコアアップ効果と、パッションアイドルのCOMBOボーナス効果をそれぞれの人数に応じてアップ', skill_type=46, judge_type=1, skill_trigger_type=6, skill_trigger_value=13, cutin_type=2, condition=11, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=133, name='ドミナント・デュエット(ボイス&ステップ)', explain='パッション楽曲でキュートアイドルにタイプボーナスが発生しボーカルアピール値150%アップ、パッションアイドルのダンスアピール値160%アップ', type=120, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=1, up_type=1, up_value=150, special_id=49, need_chara='', target_attribute_2=3, target_param_2=3, up_type_2=1, up_value_2=160, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5941
overall_max12376
overall_bonus620
valist[]
best_stat2