This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id101393
name[ナイトフォール・フレンズ]古賀小春
chara_id157
rarity5
attribute1
title_flag1
evolution_id101394
series_id101393
pose21
place2198
evolution_type7
album_id1570210
open_story_id7159
open_dress_id0
skill_id101393
leader_skill_id25
grow_type1
hp_min35
vocal_min1331
dance_min2508
visual_min1614
hp_max35
vocal_max2553
dance_max4823
visual_max3109
bonus_hp2
bonus_vocal128
bonus_dance242
bonus_visual156
solo_live0
star_lesson_type3
disp_order4223
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=157, name='古賀小春', name_kana='こがこはる', age=12, home_town=38, height=140, weight=35, body_size_1=72, body_size_2=54, body_size_3=77, birth_month=4, birth_day=1, constellation=1002, blood_type=2004, hand=3002, favorite='イグアナのヒョウくんと遊ぶこと、家のお手伝い', voice='小森結梨', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=1, base_card_id=100287, bus_vo_value=3299, bus_da_value=3066, bus_vi_value=3890, special_type=0, kanji_spaced='古賀 小春', kana_spaced='こが こはる', conventional='Koga Koharu', valist=[])
has_spreadTrue
has_signFalse
name_only古賀小春
titleナイトフォール・フレンズ
skillskill_data_t(id=101393, skill_name='ほのかな光の舞踏', explain='13秒毎、高確率でかなりの間、ライフ値が多いほどCOMBOボーナスアップ', skill_type=25, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=2, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f4d8ab69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f4d8ab69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5453
overall_max10485
overall_bonus526
valist[]
best_stat2