This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200021
name松永涼
chara_id194
rarity3
attribute2
title_flag0
evolution_id200022
series_id200021
pose1
place1
evolution_type5
album_id1940010
open_story_id823
open_dress_id0
skill_id200021
leader_skill_id7
grow_type1
hp_min25
vocal_min1104
dance_min2218
visual_min1369
hp_max25
vocal_max1872
dance_max3760
visual_max2320
bonus_hp2
bonus_vocal94
bonus_dance188
bonus_visual116
solo_live0
star_lesson_type2
disp_order191
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=194, name='松永涼', name_kana='まつながりょう', age=18, home_town=1, height=160, weight=47, body_size_1=90, body_size_2=56, body_size_3=86, birth_month=10, birth_day=1, constellation=1003, blood_type=2003, hand=3001, favorite='ホラー映画鑑賞', voice='千菅春香', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=2, base_card_id=200021, bus_vo_value=1745, bus_da_value=4653, bus_vi_value=1293, special_type=0, kanji_spaced='松永 涼', kana_spaced='まつなが りょう', conventional='Matsunaga Ryo', valist=[])
has_spreadFalse
has_signFalse
name_only松永涼
titleNone
skillskill_data_t(id=200021, skill_name='ラウドボイス', explain='6秒毎、低確率で少しの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=6, value=110, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=7, name='クールステップ', explain='クールアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4691
overall_max7952
overall_bonus398
valist[]
best_stat2