This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200029
nameケイト
chara_id202
rarity3
attribute2
title_flag0
evolution_id200030
series_id200029
pose1
place1
evolution_type5
album_id2020010
open_story_id1995
open_dress_id0
skill_id200029
leader_skill_id9
grow_type1
hp_min25
vocal_min1634
dance_min1745
visual_min1612
hp_max25
vocal_max2770
dance_max2957
visual_max2732
bonus_hp2
bonus_vocal139
bonus_dance148
bonus_visual137
solo_live0
star_lesson_type2
disp_order637
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=202, name='ケイト', name_kana='けいと', age=20, home_town=52, height=157, weight=45, body_size_1=83, body_size_2=59, body_size_3=85, birth_month=8, birth_day=15, constellation=1011, blood_type=2004, hand=3001, favorite='日本の雑誌を見るコト', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200029, bus_vo_value=4626, bus_da_value=700, bus_vi_value=2365, special_type=0, kanji_spaced='ケイト', kana_spaced='けいと', conventional='Kate', valist=[])
has_spreadFalse
has_signFalse
name_onlyケイト
titleNone
skillskill_data_t(id=200029, skill_name='イングリッシュソング', explain='7秒毎、低確率でしばらくの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=110, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=9, name='クールブリリアンス', explain='クールアイドルの全アピール値10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=4, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4991
overall_max8459
overall_bonus424
valist[]
best_stat6