This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200039
nameアナスタシア
chara_id227
rarity3
attribute2
title_flag0
evolution_id200040
series_id200039
pose1
place1
evolution_type5
album_id2270010
open_story_id59
open_dress_id0
skill_id200039
leader_skill_id10
grow_type1
hp_min28
vocal_min1441
dance_min1439
visual_min1450
hp_max28
vocal_max2442
dance_max2439
visual_max2457
bonus_hp2
bonus_vocal123
bonus_dance122
bonus_visual123
solo_live0
star_lesson_type2
disp_order83
charachara_data_t(chara_id=227, name='アナスタシア', name_kana='あなすたしあ', age=15, home_town=12, height=165, weight=43, body_size_1=80, body_size_2=54, body_size_3=80, birth_month=9, birth_day=19, constellation=1006, blood_type=2004, hand=3003, favorite='ホームパーティ・天体観測', voice='上坂すみれ', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200039, bus_vo_value=1307, bus_da_value=4650, bus_vi_value=1733, kanji_spaced='アナスタシア', kana_spaced='あなすたしあ', conventional='Anastasia', valist=[])
has_spreadFalse
has_signFalse
name_onlyアナスタシア
titleNone
skillskill_data_t(id=200039, skill_name='アイススマイル', explain='9秒毎、低確率で少しの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=2, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2875a507b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f2875a50730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=10, name='クールエナジー', explain='クールアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4330
overall_max7338
overall_bonus368
valist[]
best_stat5