This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200077
name綾瀬穂乃香
chara_id204
rarity3
attribute2
title_flag0
evolution_id200078
series_id200077
pose1
place1
evolution_type5
album_id2040010
open_story_id745
open_dress_id0
skill_id200077
leader_skill_id7
grow_type1
hp_min25
vocal_min1405
dance_min2148
visual_min1162
hp_max25
vocal_max2380
dance_max3640
visual_max1968
bonus_hp2
bonus_vocal119
bonus_dance182
bonus_visual99
solo_live0
star_lesson_type2
disp_order105
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=204, name='綾瀬穂乃香', name_kana='あやせほのか', age=17, home_town=41, height=161, weight=46, body_size_1=85, body_size_2=57, body_size_3=84, birth_month=5, birth_day=29, constellation=1008, blood_type=2001, hand=3001, favorite='バレエ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200077, bus_vo_value=2418, bus_da_value=4658, bus_vi_value=615, special_type=0, kanji_spaced='綾瀬 穂乃香', kana_spaced='あやせ ほのか', conventional='Ayase Honoka', valist=[])
has_spreadFalse
has_signFalse
name_only綾瀬穂乃香
titleNone
skillskill_data_t(id=200077, skill_name='バレエ・ステップ', explain='7秒毎、低確率でしばらくの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=108, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=7, name='クールステップ', explain='クールアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4715
overall_max7988
overall_bonus400
valist[]
best_stat2