This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200117
name[クリスタルスノー]アナスタシア
chara_id227
rarity7
attribute2
title_flag1
evolution_id200118
series_id200117
pose5
place69
evolution_type11
album_id2270050
open_story_id1067
open_dress_id2007
skill_id200117
leader_skill_id52
grow_type2
hp_min40
vocal_min2646
dance_min1425
visual_min1725
hp_max40
vocal_max5513
dance_max2968
visual_max3594
bonus_hp2
bonus_vocal276
bonus_dance149
bonus_visual180
solo_live1001
star_lesson_type4
disp_order265
charachara_data_t(chara_id=227, name='アナスタシア', name_kana='あなすたしあ', age=15, home_town=12, height=165, weight=43, body_size_1=80, body_size_2=54, body_size_3=80, birth_month=9, birth_day=19, constellation=1006, blood_type=2004, hand=3003, favorite='ホームパーティ・天体観測', voice='上坂すみれ', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200039, bus_vo_value=1307, bus_da_value=4650, bus_vi_value=1733, kanji_spaced='アナスタシア', kana_spaced='あなすたしあ', conventional='Anastasia', valist=[])
has_spreadTrue
has_signTrue
name_onlyアナスタシア
titleクリスタルスノー
skillskill_data_t(id=200117, skill_name='スノーライトシャワー', explain='7秒毎、中確率で少しの間、COMBOボーナス18%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=118, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2875a507b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f2875a50730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=52, name='クールボイス', explain='クールアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5796
overall_max12075
overall_bonus605
valist[]
best_stat3