This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200127
name八神マキノ
chara_id190
rarity3
attribute2
title_flag0
evolution_id200128
series_id200127
pose1
place1
evolution_type5
album_id1900010
open_story_id1197
open_dress_id0
skill_id200127
leader_skill_id7
grow_type1
hp_min25
vocal_min1381
dance_min2226
visual_min1117
hp_max25
vocal_max2340
dance_max3773
visual_max1893
bonus_hp2
bonus_vocal117
bonus_dance189
bonus_visual95
solo_live0
star_lesson_type2
disp_order321
charachara_data_t(chara_id=190, name='八神マキノ', name_kana='やがみまきの', age=18, home_town=27, height=160, weight=45, body_size_1=85, body_size_2=56, body_size_3=83, birth_month=11, birth_day=7, constellation=1009, blood_type=2002, hand=3001, favorite='諜報活動', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200127, bus_vo_value=1015, bus_da_value=4664, bus_vi_value=2012, kanji_spaced='八神 マキノ', kana_spaced='やがみ まきの', conventional='Yagami Makino', valist=[])
has_spreadFalse
has_signFalse
name_only八神マキノ
titleNone
skillskill_data_t(id=200127, skill_name='情報解析', explain='9秒毎、低確率でかなりの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=110, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb369716ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fb369716e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=7, name='クールステップ', explain='クールアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4724
overall_max8006
overall_bonus401
valist[]
best_stat2