This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200139
name[魔法のスマイル]佐々木千枝
chara_id180
rarity5
attribute2
title_flag1
evolution_id200140
series_id200139
pose3
place97
evolution_type8
album_id1800030
open_story_id1267
open_dress_id0
skill_id200139
leader_skill_id30
grow_type1
hp_min35
vocal_min1499
dance_min2338
visual_min1229
hp_max35
vocal_max2882
dance_max4497
visual_max2363
bonus_hp2
bonus_vocal145
bonus_dance225
bonus_visual119
solo_live0
star_lesson_type3
disp_order341
charachara_data_t(chara_id=180, name='佐々木千枝', name_kana='ささきちえ', age=11, home_town=17, height=139, weight=33, body_size_1=73, body_size_2=49, body_size_3=73, birth_month=6, birth_day=7, constellation=1008, blood_type=2003, hand=3002, favorite='裁縫', voice='今井麻夏', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=3, type=2, base_card_id=200017, bus_vo_value=2287, bus_da_value=4635, bus_vi_value=769, kanji_spaced='佐々木 千枝', kana_spaced='ささき ちえ', conventional='Sasaki Chie', valist=[])
has_spreadTrue
has_signFalse
name_only佐々木千枝
title魔法のスマイル
skillskill_data_t(id=200139, skill_name='ハッピーマジック', explain='4秒毎、中確率で一瞬の間、COMBOボーナス12%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=4, value=112, probability_type=3, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2f2cd077b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f2f2cd07730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=5250, max_duration=300)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5066
overall_max9742
overall_bonus489
valist[]
best_stat2