This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200145
name大石泉
chara_id224
rarity3
attribute2
title_flag0
evolution_id200146
series_id200145
pose1
place1
evolution_type5
album_id2240010
open_story_id1408
open_dress_id0
skill_id200145
leader_skill_id8
grow_type1
hp_min25
vocal_min1129
dance_min1388
visual_min2211
hp_max25
vocal_max1913
dance_max2353
visual_max3748
bonus_hp2
bonus_vocal96
bonus_dance118
bonus_visual188
solo_live0
star_lesson_type2
disp_order395
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=224, name='大石泉', name_kana='おおいしいずみ', age=15, home_town=40, height=157, weight=41, body_size_1=83, body_size_2=55, body_size_3=82, birth_month=11, birth_day=11, constellation=1009, blood_type=2001, hand=3001, favorite='プログラミング', voice='大木咲絵子', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200145, bus_vo_value=2260, bus_da_value=4652, bus_vi_value=780, special_type=0, kanji_spaced='大石 泉', kana_spaced='おおいし いずみ', conventional='Ooishi Izumi', valist=[])
has_spreadFalse
has_signFalse
name_only大石泉
titleNone
skillskill_data_t(id=200145, skill_name='コーディング', explain='7秒毎、低確率でしばらくの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=108, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=8, name='クールメイク', explain='クールアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4728
overall_max8014
overall_bonus402
valist[]
best_stat1