This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200159
name[シークレットナイト]八神マキノ
chara_id190
rarity5
attribute2
title_flag1
evolution_id200160
series_id200159
pose3
place1
evolution_type8
album_id1900030
open_story_id2233
open_dress_id0
skill_id200159
leader_skill_id30
grow_type1
hp_min35
vocal_min1231
dance_min2407
visual_min1513
hp_max35
vocal_max2368
dance_max4628
visual_max2910
bonus_hp2
bonus_vocal119
bonus_dance232
bonus_visual146
solo_live0
star_lesson_type3
disp_order735
charachara_data_t(chara_id=190, name='八神マキノ', name_kana='やがみまきの', age=18, home_town=27, height=160, weight=45, body_size_1=85, body_size_2=56, body_size_3=83, birth_month=11, birth_day=7, constellation=1009, blood_type=2002, hand=3001, favorite='諜報活動', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200127, bus_vo_value=1015, bus_da_value=4664, bus_vi_value=2012, kanji_spaced='八神 マキノ', kana_spaced='やがみ まきの', conventional='Yagami Makino', valist=[])
has_spreadTrue
has_signFalse
name_only八神マキノ
titleシークレットナイト
skillskill_data_t(id=200159, skill_name='解析完了', explain='7秒毎、高確率でわずかな間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=114, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb369716ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fb369716e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5151
overall_max9906
overall_bonus497
valist[]
best_stat2