This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200161
nameライラ
chara_id191
rarity3
attribute2
title_flag0
evolution_id200162
series_id200161
pose1
place1
evolution_type5
album_id1910010
open_story_id1332
open_dress_id0
skill_id200161
leader_skill_id7
grow_type1
hp_min25
vocal_min1150
dance_min2185
visual_min1401
hp_max25
vocal_max1949
dance_max3703
visual_max2375
bonus_hp2
bonus_vocal98
bonus_dance186
bonus_visual119
solo_live0
star_lesson_type2
disp_order361
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=191, name='ライラ', name_kana='らいら', age=16, home_town=49, height=150, weight=40, body_size_1=75, body_size_2=54, body_size_3=78, birth_month=5, birth_day=21, constellation=1008, blood_type=2004, hand=3001, favorite='公園で知らない人とおしゃべり', voice='市ノ瀬加那', model_height_id=1, model_weight_id=0, model_bust_id=3, model_skin_id=2, spine_size=1, personality=4, type=2, base_card_id=200161, bus_vo_value=1384, bus_da_value=1658, bus_vi_value=4649, special_type=0, kanji_spaced='ライラ', kana_spaced='らいら', conventional='Layla', valist=[])
has_spreadFalse
has_signFalse
name_onlyライラ
titleNone
skillskill_data_t(id=200161, skill_name='楽しくおしゃべり', explain='7秒毎、低確率でしばらくの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=110, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=7, name='クールステップ', explain='クールアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4736
overall_max8027
overall_bonus403
valist[]
best_stat2