This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200181
name[オンリーマイフラッグ]橘ありす
chara_id188
rarity5
attribute2
title_flag1
evolution_id200182
series_id200181
pose3
place130
evolution_type8
album_id1880030
open_story_id1481
open_dress_id0
skill_id200181
leader_skill_id31
grow_type1
hp_min35
vocal_min1581
dance_min1302
visual_min2445
hp_max35
vocal_max3041
dance_max2503
visual_max4701
bonus_hp2
bonus_vocal153
bonus_dance126
bonus_visual236
solo_live0
star_lesson_type3
disp_order423
charachara_data_t(chara_id=188, name='橘ありす', name_kana='たちばなありす', age=12, home_town=3, height=141, weight=34, body_size_1=68, body_size_2=52, body_size_3=67, birth_month=7, birth_day=31, constellation=1011, blood_type=2001, hand=3001, favorite='ゲーム・読書(ミステリー)', voice='佐藤亜美菜', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=3, type=2, base_card_id=200067, bus_vo_value=1165, bus_da_value=4635, bus_vi_value=1891, kanji_spaced='橘 ありす', kana_spaced='たちばな ありす', conventional='Tachibana Arisu', valist=[])
has_spreadTrue
has_signFalse
name_only橘ありす
titleオンリーマイフラッグ
skillskill_data_t(id=200181, skill_name='クール・タチバナ', explain='11秒毎、高確率でしばらくの間、COMBOボーナス12%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=112, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb745cbe9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fb745cbe950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=31, name='クールメイク', explain='クールアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5328
overall_max10245
overall_bonus515
valist[]
best_stat1