This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200185
name水野翠
chara_id186
rarity3
attribute2
title_flag0
evolution_id200186
series_id200185
pose1
place1
evolution_type5
album_id1860010
open_story_id1541
open_dress_id0
skill_id200185
leader_skill_id6
grow_type1
hp_min25
vocal_min2221
dance_min1142
visual_min1402
hp_max25
vocal_max3765
dance_max1936
visual_max2376
bonus_hp2
bonus_vocal189
bonus_dance97
bonus_visual119
solo_live0
star_lesson_type2
disp_order443
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=186, name='水野翠', name_kana='みずのみどり', age=18, home_town=48, height=164, weight=47, body_size_1=80, body_size_2=54, body_size_3=81, birth_month=12, birth_day=5, constellation=1010, blood_type=2003, hand=3001, favorite='弓道', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200185, bus_vo_value=2326, bus_da_value=4666, bus_vi_value=700, special_type=0, kanji_spaced='水野 翠', kana_spaced='みずの みどり', conventional='Mizuno Midori', valist=[])
has_spreadFalse
has_signFalse
name_only水野翠
titleNone
skillskill_data_t(id=200185, skill_name='息合い', explain='6秒毎、低確率で少しの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=110, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=6, name='クールボイス', explain='クールアイドルのボーカルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4765
overall_max8077
overall_bonus405
valist[]
best_stat3