This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200187
name梅木音葉
chara_id213
rarity3
attribute2
title_flag0
evolution_id200188
series_id200187
pose1
place1
evolution_type5
album_id2130010
open_story_id1646
open_dress_id0
skill_id200187
leader_skill_id22
grow_type1
hp_min25
vocal_min1568
dance_min1772
visual_min1602
hp_max25
vocal_max2658
dance_max3004
visual_max2715
bonus_hp2
bonus_vocal133
bonus_dance151
bonus_visual136
solo_live0
star_lesson_type2
disp_order489
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=213, name='梅木音葉', name_kana='うめきおとは', age=19, home_town=12, height=172, weight=49, body_size_1=86, body_size_2=58, body_size_3=85, birth_month=6, birth_day=20, constellation=1008, blood_type=2003, hand=3001, favorite='森林浴・ピアノ', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200187, bus_vo_value=2204, bus_da_value=4656, bus_vi_value=830, special_type=0, kanji_spaced='梅木 音葉', kana_spaced='うめき おとは', conventional='Umeki Otoha', valist=[])
has_spreadFalse
has_signFalse
name_only梅木音葉
titleNone
skillskill_data_t(id=200187, skill_name='ピュアボイス', explain='6秒毎、低確率で少しの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=6, value=108, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=22, name='クールアビリティ', explain='クールアイドルの特技発動確率15%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=15, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4942
overall_max8377
overall_bonus420
valist[]
best_stat6