This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200203
name[ちびっこステージ]脇山珠美
chara_id221
rarity5
attribute2
title_flag1
evolution_id200204
series_id200203
pose5
place158
evolution_type8
album_id2210050
open_story_id1682
open_dress_id0
skill_id200203
leader_skill_id30
grow_type1
hp_min35
vocal_min1555
dance_min2368
visual_min1288
hp_max35
vocal_max2990
dance_max4554
visual_max2476
bonus_hp2
bonus_vocal150
bonus_dance228
bonus_visual124
solo_live1001
star_lesson_type3
disp_order507
charachara_data_t(chara_id=221, name='脇山珠美', name_kana='わきやまたまみ', age=16, home_town=38, height=145, weight=38, body_size_1=72, body_size_2=53, body_size_3=75, birth_month=9, birth_day=20, constellation=1006, blood_type=2002, hand=3001, favorite='剣道・時代小説を読むこと', voice='嘉山未紗', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=2, base_card_id=200111, bus_vo_value=4627, bus_da_value=1210, bus_vi_value=1853, kanji_spaced='脇山 珠美', kana_spaced='わきやま たまみ', conventional='Wakiyama Tamami', valist=[])
has_spreadTrue
has_signFalse
name_only脇山珠美
titleちびっこステージ
skillskill_data_t(id=200203, skill_name='真剣勝負', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f8797c377b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f8797c37730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5211
overall_max10020
overall_bonus502
valist[]
best_stat2