This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200207
name和久井留美
chara_id211
rarity3
attribute2
title_flag0
evolution_id200208
series_id200207
pose1
place1
evolution_type5
album_id2110010
open_story_id1715
open_dress_id0
skill_id200207
leader_skill_id8
grow_type1
hp_min25
vocal_min1415
dance_min1163
visual_min2195
hp_max25
vocal_max2398
dance_max1972
visual_max3720
bonus_hp2
bonus_vocal120
bonus_dance99
bonus_visual186
solo_live0
star_lesson_type2
disp_order519
charachara_data_t(chara_id=211, name='和久井留美', name_kana='わくいるみ', age=26, home_town=47, height=168, weight=49, body_size_1=81, body_size_2=60, body_size_3=86, birth_month=4, birth_day=7, constellation=1002, blood_type=2001, hand=3002, favorite='仕事', voice='', model_height_id=2, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200207, bus_vo_value=685, bus_da_value=4656, bus_vi_value=2350, kanji_spaced='和久井 留美', kana_spaced='わくい るみ', conventional='Wakui Rumi', valist=[])
has_spreadFalse
has_signFalse
name_only和久井留美
titleNone
skillskill_data_t(id=200207, skill_name='プレゼン', explain='13秒毎、低確率でかなりの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=1, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f9c4f3f06a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f9c4f3f0620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=8, name='クールメイク', explain='クールアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4773
overall_max8090
overall_bonus405
valist[]
best_stat1