This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200245
name高橋礼子
chara_id171
rarity3
attribute2
title_flag0
evolution_id200246
series_id200245
pose1
place1
evolution_type5
album_id1710010
open_story_id1825
open_dress_id0
skill_id200245
leader_skill_id10
grow_type1
hp_min28
vocal_min1578
dance_min1722
visual_min1549
hp_max28
vocal_max2675
dance_max2919
visual_max2626
bonus_hp2
bonus_vocal134
bonus_dance146
bonus_visual132
solo_live0
star_lesson_type2
disp_order557
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=171, name='高橋礼子', name_kana='たかはしれいこ', age=31, home_town=8, height=167, weight=51, body_size_1=91, body_size_2=62, body_size_3=90, birth_month=5, birth_day=8, constellation=1001, blood_type=2004, hand=3001, favorite='パーティーに行くこと', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200245, bus_vo_value=780, bus_da_value=4638, bus_vi_value=2273, special_type=0, kanji_spaced='高橋 礼子', kana_spaced='たかはし れいこ', conventional='Takahashi Reiko', valist=[])
has_spreadFalse
has_signFalse
name_only高橋礼子
titleNone
skillskill_data_t(id=200245, skill_name='オトナの余裕', explain='15秒毎、低確率でしばらくの間、NICEでもCOMBOが継続する', skill_type=9, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=15, value=1, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=10, name='クールエナジー', explain='クールアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4849
overall_max8220
overall_bonus412
valist[]
best_stat6