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It will save you the trouble of parsing this table. |
id | 200251 |
name | [咲いてJewel]二宮飛鳥 |
chara_id | 230 |
rarity | 5 |
attribute | 2 |
title_flag | 1 |
evolution_id | 200252 |
series_id | 200251 |
pose | 7 |
place | 47 |
evolution_type | 8 |
album_id | 2300070 |
open_story_id | 1877 |
open_dress_id | 0 |
skill_id | 200251 |
leader_skill_id | 45 |
grow_type | 1 |
hp_min | 35 |
vocal_min | 1688 |
dance_min | 1664 |
visual_min | 1810 |
hp_max | 35 |
vocal_max | 3247 |
dance_max | 3200 |
visual_max | 3481 |
bonus_hp | 2 |
bonus_vocal | 163 |
bonus_dance | 160 |
bonus_visual | 175 |
solo_live | 0 |
star_lesson_type | 3 |
disp_order | 599 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=230, name='二宮飛鳥', name_kana='にのみやあすか', age=14, home_town=40, height=154, weight=42, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=2, birth_day=3, constellation=1004, blood_type=2002, hand=3001, favorite='ヘアアレンジ、ラジオを聴くこと、漫画を描くこと', voice='青木志貴', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=2, base_card_id=200093, bus_vo_value=1490, bus_da_value=4633, bus_vi_value=1567, special_type=0, kanji_spaced='二宮 飛鳥', kana_spaced='にのみや あすか', conventional='Ninomiya Asuka', valist=[]) |
has_spread | True |
has_sign | False |
name_only | 二宮飛鳥 |
title | 咲いてJewel |
skill | skill_data_t(id=200251, skill_name='抱きしめてJewel', explain='9秒毎、中確率でライフを15消費し、しばらくの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=15, cutin_type=2, condition=9, value=118, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750) |
lead_skill | leader_skill_data_t(id=45, name='クールアビリティ', explain='クールアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20) |
overall_min | 5162 |
overall_max | 9928 |
overall_bonus | 498 |
valist | [] |
best_stat | 5 |