This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200263
name[フォーチュン★スター]藤居朋
chara_id219
rarity5
attribute2
title_flag1
evolution_id200264
series_id200263
pose3
place209
evolution_type8
album_id2190030
open_story_id2005
open_dress_id0
skill_id200263
leader_skill_id30
grow_type1
hp_min35
vocal_min1293
dance_min2385
visual_min1563
hp_max35
vocal_max2487
dance_max4586
visual_max3005
bonus_hp2
bonus_vocal125
bonus_dance230
bonus_visual151
solo_live0
star_lesson_type3
disp_order657
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=219, name='藤居朋', name_kana='ふじいとも', age=19, home_town=35, height=163, weight=45, body_size_1=78, body_size_2=57, body_size_3=83, birth_month=7, birth_day=1, constellation=1012, blood_type=2004, hand=3001, favorite='占い', voice='', model_height_id=2, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=2, base_card_id=200177, bus_vo_value=1735, bus_da_value=1327, bus_vi_value=4629, special_type=0, kanji_spaced='藤居 朋', kana_spaced='ふじい とも', conventional='Fujii Tomo', valist=[])
has_spreadTrue
has_signFalse
name_only藤居朋
titleフォーチュン★スター
skillskill_data_t(id=200263, skill_name='幸せの兆し', explain='18秒毎、中確率でかなりの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=18, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5241
overall_max10078
overall_bonus506
valist[]
best_stat2