This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200267
name古澤頼子
chara_id187
rarity3
attribute2
title_flag0
evolution_id200268
series_id200267
pose1
place1
evolution_type5
album_id1870010
open_story_id2011
open_dress_id0
skill_id200267
leader_skill_id8
grow_type1
hp_min25
vocal_min1191
dance_min1437
visual_min2187
hp_max25
vocal_max2019
dance_max2436
visual_max3707
bonus_hp2
bonus_vocal101
bonus_dance122
bonus_visual186
solo_live0
star_lesson_type2
disp_order669
charachara_data_t(chara_id=187, name='古澤頼子', name_kana='ふるさわよりこ', age=17, home_town=45, height=166, weight=45, body_size_1=81, body_size_2=59, body_size_3=83, birth_month=5, birth_day=18, constellation=1001, blood_type=2001, hand=3002, favorite='美術展・博物展観覧', voice='', model_height_id=2, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=2, base_card_id=200267, bus_vo_value=1465, bus_da_value=4666, bus_vi_value=1560, kanji_spaced='古澤 頼子', kana_spaced='ふるさわ よりこ', conventional='Furusawa Yoriko', valist=[])
has_spreadFalse
has_signFalse
name_only古澤頼子
titleNone
skillskill_data_t(id=200267, skill_name='安らぎのまなざし', explain='9秒毎、低確率で少しの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa22bfe4ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fa22bfe4e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=8, name='クールメイク', explain='クールアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4815
overall_max8162
overall_bonus409
valist[]
best_stat1