This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200279
name桐生つかさ
chara_id231
rarity3
attribute2
title_flag0
evolution_id200280
series_id200279
pose1
place1
evolution_type5
album_id2310010
open_story_id2157
open_dress_id0
skill_id200279
leader_skill_id8
grow_type1
hp_min25
vocal_min1182
dance_min1431
visual_min2199
hp_max25
vocal_max2003
dance_max2426
visual_max3727
bonus_hp2
bonus_vocal101
bonus_dance122
bonus_visual187
solo_live0
star_lesson_type2
disp_order705
charachara_data_t(chara_id=231, name='桐生つかさ', name_kana='きりゅうつかさ', age=18, home_town=20, height=164, weight=45, body_size_1=83, body_size_2=55, body_size_3=82, birth_month=2, birth_day=24, constellation=1005, blood_type=2001, hand=3001, favorite='異業種交流、ホットヨガ、ぬか床の世話', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=2, type=2, base_card_id=200279, bus_vo_value=2401, bus_da_value=4660, bus_vi_value=630, kanji_spaced='桐生 つかさ', kana_spaced='きりゅう つかさ', conventional='Kiryu Tsukasa', valist=[])
has_spreadFalse
has_signFalse
name_only桐生つかさ
titleNone
skillskill_data_t(id=200279, skill_name='ラージマウス', explain='7秒毎、低確率でしばらくの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=110, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb369716ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fb369716e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=8, name='クールメイク', explain='クールアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4812
overall_max8156
overall_bonus410
valist[]
best_stat1