This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200287
name瀬名詩織
chara_id203
rarity3
attribute2
title_flag0
evolution_id200288
series_id200287
pose1
place1
evolution_type5
album_id2030010
open_story_id2232
open_dress_id0
skill_id200287
leader_skill_id7
grow_type1
hp_min25
vocal_min1444
dance_min2212
visual_min1193
hp_max25
vocal_max2447
dance_max3749
visual_max2022
bonus_hp2
bonus_vocal123
bonus_dance188
bonus_visual102
solo_live0
star_lesson_type2
disp_order733
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=203, name='瀬名詩織', name_kana='せなしおり', age=19, home_town=53, height=165, weight=48, body_size_1=85, body_size_2=58, body_size_3=83, birth_month=1, birth_day=10, constellation=1007, blood_type=2001, hand=3001, favorite='海沿いを散歩', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200287, bus_vo_value=561, bus_da_value=4643, bus_vi_value=2487, special_type=0, kanji_spaced='瀬名 詩織', kana_spaced='せな しおり', conventional='Sena Shiori', valist=[])
has_spreadFalse
has_signFalse
name_only瀬名詩織
titleNone
skillskill_data_t(id=200287, skill_name='クールキッス', explain='9秒毎、低確率でかなりの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=108, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=7, name='クールステップ', explain='クールアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4849
overall_max8218
overall_bonus413
valist[]
best_stat2