This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200303
name高峯のあ
chara_id196
rarity3
attribute2
title_flag0
evolution_id200304
series_id200303
pose1
place1
evolution_type5
album_id1960010
open_story_id2357
open_dress_id0
skill_id200303
leader_skill_id22
grow_type1
hp_min25
vocal_min1732
dance_min1658
visual_min1644
hp_max25
vocal_max2936
dance_max2811
visual_max2787
bonus_hp2
bonus_vocal147
bonus_dance141
bonus_visual140
solo_live0
star_lesson_type2
disp_order787
charachara_data_t(chara_id=196, name='高峯のあ', name_kana='たかみねのあ', age=24, home_town=29, height=168, weight=48, body_size_1=87, body_size_2=55, body_size_3=86, birth_month=3, birth_day=25, constellation=1002, blood_type=2002, hand=3001, favorite='天体観測', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200303, bus_vo_value=1852, bus_da_value=4683, bus_vi_value=1156, kanji_spaced='高峯 のあ', kana_spaced='たかみね のあ', conventional='Takamine Noa', valist=[])
has_spreadFalse
has_signFalse
name_only高峯のあ
titleNone
skillskill_data_t(id=200303, skill_name='クールダンス', explain='11秒毎、低確率でしばらくの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa567133a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fa5671339d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=22, name='クールアビリティ', explain='クールアイドルの特技発動確率15%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=6, up_type=1, up_value=15, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min5034
overall_max8534
overall_bonus428
valist[]
best_stat7