This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200315
name西川保奈美
chara_id217
rarity3
attribute2
title_flag0
evolution_id200316
series_id200315
pose1
place1
evolution_type5
album_id2170010
open_story_id2373
open_dress_id0
skill_id200315
leader_skill_id8
grow_type1
hp_min25
vocal_min1167
dance_min1427
visual_min2244
hp_max25
vocal_max1978
dance_max2419
visual_max3804
bonus_hp2
bonus_vocal99
bonus_dance121
bonus_visual191
solo_live0
star_lesson_type2
disp_order819
voice_flag0
charachara_data_t(chara_id=217, name='西川保奈美', name_kana='にしかわほなみ', age=16, home_town=3, height=155, weight=55, body_size_1=88, body_size_2=60, body_size_3=86, birth_month=10, birth_day=23, constellation=1003, blood_type=2001, hand=3003, favorite='オペラ鑑賞・宝塚鑑賞', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200315, bus_vo_value=1902, bus_da_value=4655, bus_vi_value=1134, special_type=0, kanji_spaced='西川 保奈美', kana_spaced='にしかわ ほなみ', conventional='Nishikawa Honami', valist=[])
has_spreadFalse
has_signFalse
name_only西川保奈美
titleNone
skillskill_data_t(id=200315, skill_name='ヴィブラート', explain='9秒毎、低確率でかなりの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=110, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fef85011cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fef85011c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=8, name='クールメイク', explain='クールアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4838
overall_max8201
overall_bonus411
valist[]
best_stat1