This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200371
name[寡黙の女王]高峯のあ
chara_id196
rarity5
attribute2
title_flag1
evolution_id200372
series_id200371
pose3
place327
evolution_type8
album_id1960030
open_story_id2803
open_dress_id0
skill_id200371
leader_skill_id31
grow_type1
hp_min35
vocal_min1504
dance_min1210
visual_min2457
hp_max35
vocal_max2893
dance_max2327
visual_max4725
bonus_hp2
bonus_vocal145
bonus_dance117
bonus_visual237
solo_live0
star_lesson_type3
disp_order997
charachara_data_t(chara_id=196, name='高峯のあ', name_kana='たかみねのあ', age=24, home_town=29, height=168, weight=48, body_size_1=87, body_size_2=55, body_size_3=86, birth_month=3, birth_day=25, constellation=1002, blood_type=2002, hand=3001, favorite='天体観測', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=2, base_card_id=200303, bus_vo_value=1852, bus_da_value=4683, bus_vi_value=1156, kanji_spaced='高峯 のあ', kana_spaced='たかみね のあ', conventional='Takamine Noa', valist=[])
has_spreadTrue
has_signFalse
name_only高峯のあ
title寡黙の女王
skillskill_data_t(id=200371, skill_name='孤高の瞳', explain='13秒毎、高確率でかなりの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=114, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f3bbe833ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f3bbe833e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=31, name='クールメイク', explain='クールアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5171
overall_max9945
overall_bonus499
valist[]
best_stat1