This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200379
name[白波の歌姫]瀬名詩織
chara_id203
rarity5
attribute2
title_flag1
evolution_id200380
series_id200379
pose3
place85
evolution_type8
album_id2030030
open_story_id2815
open_dress_id0
skill_id200379
leader_skill_id30
grow_type1
hp_min35
vocal_min1581
dance_min2413
visual_min1309
hp_max35
vocal_max3041
dance_max4640
visual_max2517
bonus_hp2
bonus_vocal153
bonus_dance232
bonus_visual126
solo_live0
star_lesson_type3
disp_order1021
charachara_data_t(chara_id=203, name='瀬名詩織', name_kana='せなしおり', age=19, home_town=53, height=165, weight=48, body_size_1=85, body_size_2=58, body_size_3=83, birth_month=1, birth_day=10, constellation=1007, blood_type=2001, hand=3001, favorite='海沿いを散歩', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=3, type=2, base_card_id=200287, bus_vo_value=561, bus_da_value=4643, bus_vi_value=2487, kanji_spaced='瀬名 詩織', kana_spaced='せな しおり', conventional='Sena Shiori', valist=[])
has_spreadTrue
has_signFalse
name_only瀬名詩織
title白波の歌姫
skillskill_data_t(id=200379, skill_name='潮騒の歌声', explain='12秒毎、中確率で少しの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=12, value=1, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f53954719d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f5395471950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=30, name='クールステップ', explain='クールアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5303
overall_max10198
overall_bonus511
valist[]
best_stat2