This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200395
name[シャッターチャンス]ケイト
chara_id202
rarity5
attribute2
title_flag1
evolution_id200396
series_id200395
pose3
place353
evolution_type8
album_id2020030
open_story_id2889
open_dress_id0
skill_id200395
leader_skill_id32
grow_type1
hp_min35
vocal_min1656
dance_min1777
visual_min1631
hp_max35
vocal_max3184
dance_max3418
visual_max3137
bonus_hp2
bonus_vocal160
bonus_dance171
bonus_visual157
solo_live0
star_lesson_type3
disp_order1071
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=202, name='ケイト', name_kana='けいと', age=20, home_town=52, height=157, weight=45, body_size_1=83, body_size_2=59, body_size_3=85, birth_month=8, birth_day=15, constellation=1011, blood_type=2004, hand=3001, favorite='日本の雑誌を見るコト', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=0, type=2, base_card_id=200029, bus_vo_value=4626, bus_da_value=700, bus_vi_value=2365, special_type=0, kanji_spaced='ケイト', kana_spaced='けいと', conventional='Kate', valist=[])
has_spreadTrue
has_signFalse
name_onlyケイト
titleシャッターチャンス
skillskill_data_t(id=200395, skill_name='モデルウォーク', explain='7秒毎、高確率で一瞬の間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=1, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=32, name='クールブリリアンス', explain='クールアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5064
overall_max9739
overall_bonus488
valist[]
best_stat6