This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id200429
name[アンビバレント・アクト]川島瑞樹
chara_id173
rarity7
attribute2
title_flag1
evolution_id200430
series_id200429
pose11
place402
evolution_type11
album_id1730110
open_story_id3008
open_dress_id2303
skill_id200429
leader_skill_id52
grow_type1
hp_min40
vocal_min2723
dance_min1454
visual_min1765
hp_max40
vocal_max5673
dance_max3030
visual_max3677
bonus_hp2
bonus_vocal284
bonus_dance152
bonus_visual184
solo_live1001
star_lesson_type4
disp_order1171
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=173, name='川島瑞樹', name_kana='かわしまみずき', age=28, home_town=4, height=159, weight=44, body_size_1=87, body_size_2=57, body_size_3=85, birth_month=11, birth_day=25, constellation=1010, blood_type=2001, hand=3001, favorite='掃除、洗濯', voice='東山奈央', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=0, type=2, base_card_id=200007, bus_vo_value=2950, bus_da_value=4099, bus_vi_value=3206, special_type=0, kanji_spaced='川島 瑞樹', kana_spaced='かわしま みずき', conventional='Kawashima Mizuki', valist=[])
has_spreadTrue
has_signTrue
name_only川島瑞樹
titleアンビバレント・アクト
skillskill_data_t(id=200429, skill_name='メリハリギャップ', explain='8秒毎、高確率でわずかな間、COMBOボーナス13%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=113, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=52, name='クールボイス', explain='クールアイドルのボーカルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=2, target_param=1, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5942
overall_max12380
overall_bonus620
valist[]
best_stat3